Apex Plasma Master: Difference between revisions

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The '''Apex Plasma Master''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is a combination of [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], and [[Crossbow Master (BTD6)|Crossbow Master]].
The '''Apex Plasma Master''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is a combination of [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], and [[Crossbow Master (BTD6)|Crossbow Master]].


The Apex Plasma Master [[attack]]s by rapidly firing volleys of three plasma juggernaut balls at a time. Like Ultra-Juggernaut, each juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. All of its juggernauts are capable of rehitting bloons after bouncing off obstacles. Despite being made of "plasma", the juggernaut balls deal [[damage type|normal-type damage]], and they deal increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s. With {{BTD6 mk|Force vs Force}}, both the large and mini juggernaut balls deal extra damage to [[MOAB-Class Bloon]]s as well, and with {{BTD6 mk|4 and 4}}, every fourth shot makes the Apex Plasma Master shoots four projectiles at a time instead of three.
The Apex Plasma Master [[attack]]s by rapidly firing volleys of three plasma juggernaut balls at a time, which produce 6 smaller juggernaut balls two times once the larger juggernauts lose enough pierce or expire, for up to twelve projectiles per ball or 36 projectiles per volley of three. All of its juggernauts are capable of rehitting bloons after bouncing off obstacles. Despite being made of "plasma", the juggernaut balls deal [[damage type|normal-type damage]], and they deal increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s. With {{BTD6 mk|Force vs Force}}, both the large and mini juggernaut balls deal extra damage to [[MOAB-Class Bloon]]s as well, and with {{BTD6 mk|4 and 4}}, every fourth shot makes the Apex Plasma Master shoots four projectiles at a time instead of three.
 
==Mechanics==
<!--===Main attack===-->
Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. With {{BTD6 mk|4 and 4}}, every fourth shot fires four projectiles at a time instead of three, with the same total distance among the ejected projectiles.
 
Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each larger juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes.
 
All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. Both projectiles move at 450 units per second (as fast as [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the larger and smaller juggernauts are 9 and 7, respectively.
 
At Degree 1:
*The main attack has a cooldown of 0.5 seconds.
*Main juggernauts each do 25 damage, +60 bonus Boss damage, +75 bonus Ceramic damage, and have 210 pierce.
*Mini juggernauts each do 25 damage, +60 bonus Boss damage, +90 bonus Ceramic damage, and have 200 pierce.


==Stats==
==Stats==