Centered Path: Difference between revisions
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'''Centered Path''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Ace a new targeting option called Centered Path. When this option is selected, Monkey Ace flies in a circle around a point | '''Centered Path''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Ace a new targeting option called Centered Path. When this option is selected, Monkey Ace flies in a circle around a point that may be set anywhere on the map. Upon buying the upgrade, the Monkey Ace is automatically set to Centered Path, defaulting its point at the centre of the map. | ||
This circle has a radius of 90 [[Unit|units]], slightly larger than that of Circle targeting which is 80 units. | This circle has a radius of 90 [[Unit|units]], slightly larger than that of Circle targeting which is 80 units. | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed| | {{strategy needed|Elaborate how to centered path micro and the use cases for buying Centered Path over other upgrades}} | ||
Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. | {{BTD6 last updated|52.2|section=y}} | ||
Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. The only custom flight path is too big on most map formats, except a few (e.g. [[Park Path (BTD6)|Park Path]]), without micromanagement to keep it above Bloons or the track. | |||
To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly to towards the new pattern from the old to new center. | |||
==Update history== | ==Update history== | ||