Centered Path: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Its upgrade icon's file name refers to the upgrade as <code>FlightOrders</code>. According to a Ninja Kiwi [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 blog post], this upgrade was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [overpowered]." | *Its upgrade icon's file name refers to the upgrade as <code>FlightOrders</code>. According to a Ninja Kiwi [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 blog post], this upgrade was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [overpowered]." | ||
**On r/btd6, Rohan Spibo | **On r/btd6, Rohan Spibo says that balancing the old design would be too difficult. The main design flaw is needing to add restrictions to drawing paths (e.g. a "1px circle") while not making it too complex for a T2 upgrade and confuse newer players.<ref name"rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/><br />But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | ||
==In other languages== | ==In other languages== | ||