Favored Trades (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: ryan mehalic pops, he said the top guy in the boss event used favored and bounty instead of mehalic's other income generators, and it did wonders with affording aceagon in time for vortex t5
Qwertyxp2000 (talk | contribs)
→Strategy: I plan to get a favored trades table, but not right now...
Line 29: Line 29:
==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
{{outdated|Add details on sellback efficiency with mutliple favored trades}}
{{outdated|Add details on sellback efficiency with multiple favored trades. Also include the favored trades table involving buying the favored + cash spent + cash savings}}
As a source of income, Favored Trades is less cost-efficient than {{BTD6|Merchantman}}, so it is only recommended as an upgrade after 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers immediately before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills. It also has uses in some Least Tier events requiring the money to afford a [[Goliath Doomship]].
As a source of income, Favored Trades is less cost-efficient than {{BTD6|Merchantman}}, so it is only recommended as an upgrade after 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers immediately before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills. It also has uses in some Least Tier events requiring the money to afford a [[Goliath Doomship]] when not using normal Farms.
 
Multiple Favored Trades to stack bonus sellback are more efficient only on towers that have very high sell value. Every additional Favored Trades for bonus sellback becomes less valuable for profit.


While Favored Trades doubles the attack speed and increases {{BTD6|Hot Shot}} DoT, it's not efficient damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}.
While Favored Trades doubles the attack speed and increases {{BTD6|Hot Shot}} DoT, it's not efficient damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}.