Ghost Monkey: Difference between revisions

Qwertyxp2000 (talk | contribs)
I got one on a burny mortar, ouch
Qwertyxp2000 (talk | contribs)
weird ghost monkey interactions, with dop and qaf being notable instances (though why try to ghostmonke them regardless? Unless it's like... say, a cheaper shrink with a delay, but... I don't know, maybe they got a r2s that is disposable, a salvation, or something like that, idk
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*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*Ghost Monkey has weird interactions when affecting Monkeys without a visible ammo stat, many of which are non-attacking Monkeys. Notably, it cannot eliminate [[Druid of Peace]] or [[Quincy Action Figure]] without removing its ammo.
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