Perma Charge (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|53.0|section=y}} | {{BTD6 last updated|53.0|section=y}} | ||
Perma Charge is a decent late-game tower, dealing good amounts of all-around late-game damage but falling short of {{BTD6|Glaive Lord}} in some circumstances. Perma Charge is very strong with the ability active, wiping out large amounts of Bloons and blimps alike, but struggles against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] during down time. Perma Charge greatly benefits from the Recurring Rangs MK, making it deals more damage overall. {{BTD6|Primary Mentoring}}'s buffs, especially the +1 pierce (from {{BTD6|Primary Training}}) and 15% shorter ability cooldowns, greatly benefit Perma Charge. | Perma Charge is a decent late-game tower, dealing good amounts of all-around late-game damage but falling short of {{BTD6|Glaive Lord}} in some circumstances. Perma Charge is very strong with the ability active, wiping out large amounts of Bloons and blimps alike, but struggles against [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] during down time. Perma Charge greatly benefits from the {{BTD6 mk|Recurring 'Rangs}} MK, making it deals more damage overall. {{BTD6|Primary Mentoring}}'s buffs, especially the +1 pierce (from {{BTD6|Primary Training}}) and 15% shorter ability cooldowns, greatly benefit Perma Charge. | ||
The optimal crosspath for Perma Charge is situational. 0-5-2 is usually preferred, granting a more significant damage increase than for Turbo Charge and innate {{BTD6|DDT}} popping power. However, when Lead-popping support (such as {{BTD6|Glue Storm}} or [[Monkey Intelligence Bureau (BTD6)|MIB]]) is obtained, 2-5-0 can be used, having more grouped popping power, being more flexible by having less trouble against dense groups, but still falling short against DDTs and the {{BTD6|BAD}}. {{BTD6|Geraldo}} is the best [[Hero]] for Perma Charge, as [[Gerry's Fire]] gains increased damage and pierce from the ability and [[Rejuv Potion]] resets its ability cooldown when needed. | The optimal crosspath for Perma Charge is situational. 0-5-2 is usually preferred, granting a more significant damage increase than for Turbo Charge and innate {{BTD6|DDT}} popping power. However, when Lead-popping support (such as {{BTD6|Glue Storm}} or [[Monkey Intelligence Bureau (BTD6)|MIB]]) is obtained, 2-5-0 can be used, having more grouped popping power, being more flexible by having less trouble against dense groups, but still falling short against DDTs and the {{BTD6|BAD}}. {{BTD6|Geraldo}} is the best [[Hero]] for Perma Charge, as [[Gerry's Fire]] gains increased damage and pierce from the ability and [[Rejuv Potion]] resets its ability cooldown when needed. | ||
Revision as of 08:12, 13 February 2026
| Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Boomerang Monkey | 2 | 5 | |
| XP cost | 32,000 | ||
|---|---|---|---|
| Cash cost | $29,750 — Easy $35,000 — Medium $37,800 — Hard $42,000 — Impoppable | ||
Perma Charge is the Boomerang Monkey's path 2 tier 5 upgrade in Bloons TD 6. It increases attack speed by 5× (0.03s attack cooldown), and increases damage by +3 (4 total, 8 with Red Hot Rangs). It also replaces the Turbo Charge ability with a new ability; instead of increasing attack speed, it increases damage by +8 (+10 with Red Hot Rangs), and increases duration from 10 seconds to 15 (20 seconds with
Long Turbo).
Like Turbo Charge, Perma Charge's ability grants Camo detection with
Bionic Augmentation, has a cooldown of 45 seconds, and an initial cooldown of 15 seconds.
Stats
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| Ability | |||||||
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1-5-0
| Attack | |||||
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2-5-0
| Attack | |||||||
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0-5-1
| Tower | ||
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| Attack | |||||
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0-5-2
| Attack | |||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $35,010 | $41,190 | $44,485 | $49,430 | $24,507 | $28,833 | $31,140 | $34,601 |
| 1-5-0 | $35,180 | $41,390 | $44,700 | $49,670 | $24,626 | $28,973 | $31,290 | $34,769 |
| 2-5-0 | $35,420 | $41,670 | $45,000 | $50,005 | $24,794 | $29,169 | $31,500 | $35,004 |
| 0-5-1 | $35,095 | $41,290 | $44,595 | $49,550 | $24,567 | $28,903 | $31,217 | $34,685 |
| 0-5-2 | $35,350 | $41,590 | $44,920 | $49,910 | $24,745 | $29,113 | $31,444 | $34,937 |
Strategy
Perma Charge is a decent late-game tower, dealing good amounts of all-around late-game damage but falling short of Glaive Lord in some circumstances. Perma Charge is very strong with the ability active, wiping out large amounts of Bloons and blimps alike, but struggles against Super Ceramics during down time. Perma Charge greatly benefits from the
Recurring 'Rangs MK, making it deals more damage overall. Primary Mentoring's buffs, especially the +1 pierce (from Primary Training) and 15% shorter ability cooldowns, greatly benefit Perma Charge.
The optimal crosspath for Perma Charge is situational. 0-5-2 is usually preferred, granting a more significant damage increase than for Turbo Charge and innate DDT popping power. However, when Lead-popping support (such as Glue Storm or MIB) is obtained, 2-5-0 can be used, having more grouped popping power, being more flexible by having less trouble against dense groups, but still falling short against DDTs and the BAD. Geraldo is the best Hero for Perma Charge, as Gerry's Fire gains increased damage and pierce from the ability and Rejuv Potion resets its ability cooldown when needed.
Update history
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Ability: Damage buff increased ― +4 → +8
Overall cost increased by $130 (due to cost changes for previous tiers)
Now deals +1 damage to MOAB-Class
Ability cooldown reduced ― 45s → 40s
Attack speed increased by 40%
Base damage increased by 2
- 0-5-2
Now grants +1 damage (bug fix)
- 2-5-0
Glaives no longer removes Permacharge's +1 damage to MOAB-Class (bug fix)
- 0-5-2
Red Hot Rangs now grants +4 damage to this crosspath instead of +1 (total of 8 damage)
Now has "Switch Hands" targeting option by default
| “ | Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath — Update notes |
” |
Attack cooldown reduced ― 0.04s → 0.034s (attack speed increased by 17.65%)
| “ | While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping ston,[sic] and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic’s ability increase to damage has been increased further. — Update notes |
” |
Damage to MOAB-class increased ― +1 → +2
- 0-5-2
Ability: Damage modifier increased ― +8 → +10
Overall cost increased by $50 (due to cost changes for previous tiers)
| “ | Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. — Update notes |
” |
Ability: Cooldown increased ― 40s → 45s
- Note: Initial cooldown reduction when bought also reduced from 10s to 15s
Overall cost reduced by $10 (due to cost changes for previous tiers)
Overall cost reduced by $200 (due to cost changes for previous tiers)
| “ | Bionic Boomerang is getting a rebalance improving baseline power outside of ability activation while maintaining roughly the same power when ability is activated. — Update notes |
” |
Attack cooldown decreased ― 0.034s → 0.03s
Bonus damage to MOAB-Class Bloons reduced ― +2 → +1
| “ | With 052 Permacharge much preferred due to the ease of obtaining pierce externally, we have moved the ability’s extra damage bonus from crosspath into the base upgrade so that 250 can be more competitive — Update notes |
” |
Ability: Damage bonus increased ― +8 → +10
- Note: 0-5-2 unchanged (+10)
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: gif/image of pcharge attacking and special projectiles from crosspathing |
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All upgrades (0-5-0, 1-5-0, 2-5-0, 0-5-1, 0-5-2)
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Ability active
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | بيرما تشارج يتمتع بيرما تشارج بسرعة هجوم فائقة السرعة. القدرة تزيد من قدرة الفتك لأكثر من ذلك. |
— | |
| Danish | Perma-ladning Perma-ladning har en permanent super hurtig angrebshastighed. Evner øger effekten endnu mere. |
— | |
| German | Permaladung Permaladung verfügt über eine permanente superschnelle Angriffsgeschwindigkeit. Die Fähigkeit vergrößert die Letalität sogar noch mehr. |
— | |
| Spanish | Permacarga La permacarga tiene una velocidad de ataque superrápida permanente. La habilidad aumenta aún más la letalidad. |
— | |
| Spanish (LA) | Permacarga La permacarga tiene una velocidad de ataque superrápida permanente. La habilidad aumenta aún más la letalidad. |
— | |
| Finnish | Ikilataus Ikilatauksella on pysyvä supernopea hyökkäysnopeus. Kyky kasvattaa tappavuutta entisestään. |
— | |
| French | Charge perma La charge perma possède une vitesse d'attaque super rapide permanente. L'aptitude augmente encore plus la létalité. |
— | |
| Italian | Carica permanente Carica permanente aggiunge permanentemente velocità di attacco super rapida. L'abilità ne aumenta ancora di più l'effetto letale. |
— | |
| Japanese | 永久チャージ 永久チャージは、永久的な超高速攻撃速度を備えている。アビリティが、致死性をさらに上げる。 |
— | |
| Korean | 영구 충전 영구 충전은 초고속 공격 속도를 영구적으로 유지하며, 능력을 사용하면 그 위력은 더욱 강해집니다. |
— | |
| Dutch | Permalading Permalading heeft permanente supersnelle aanvalssnelheid. Vaardigheid verhoogt de dodelijkheid nog verder. |
— | |
| Norwegian | Permaladning Permaladning har permanent superraskt angrepshastighet. Evnen øker dødeligheten enda mer. |
— | |
| Polish | Trwałe doładowanie Trwałe doładowanie daje trwałą super szybkość ataku. Ta umiejętność jeszcze bardziej zwiększa śmiertelność blonów. |
— | |
| Portuguese (Brazil) | Carga Permanente A habilidade de Carga Permanente tem supervelocidade de ataque permanentemente. A habilidade aumenta ainda mais sua letalidade. |
— | |
| Russian | Вечный заряд Вечный заряд навсегда получает сверхскоростную атаку, что делает его ещё опаснее. |
— | |
| Swedish | Permaladdning Permaladdning har permanent supersnabb attackhastighet. Förmågan ökar dödligheten ännu mer. |
— | |
| Thai | เพอร์มาชาร์จ เพอร์มาชาร์จมีความเร็วโจมตีเร็วมากอย่างถาวร สกิลเพิ่มความรุนแรงมากขึ้นไปอีก |
— | |
| Turkish | Kalıcı Yük Kalıcı Yükün kalıcı, süper hızlı saldırı hızı vardır. Bu yetenek öldürücülüğü çok daha fazla artırır. |
— | |
| Chinese (simplified) | 永久强化 永久强化拥有永久的超快速攻击速度。此技能可使杀伤力更加致命。 |
— | |
| Chinese (traditional) | 永久充電 永久充電具有永久性的超級攻擊速度。此技能可進一步增加殺傷力。 |
— | |
| This list was last updated for: version 43.1 | |||
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