Tsar Bomba (BTD6): Difference between revisions

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the lede always had been ugly, but the archmage-esque lede now looks pretty good I say, also wording improvements across today's edits
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==Strategy==
==Strategy==
{{BTD6 last updated|53.0|section=y}}
{{BTD6 last updated|53.0|section=y}}
Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It is most effective in [[Race Event]]s and CT Time Attack; its ability can almost immediately wipe out masses of BFBs as well as heavily damaged ZOMGs. In [[CHIMPS]], it remains useful when combined with low-RBE cleanups (e.g. [[Perma-Spike (BTD6)|Perma-Spike]]) and single-target damage  (e.g. [[Spike Storm (BTD6)|Spike Storm]]) to account for Tsar's downtime and inconsistent bombing runs.
Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It stands out in [[Race Event]]s and CT Time Attack; its ability can almost immediately wipe out masses of BFBs as well as heavily damaged ZOMGs. In [[CHIMPS]], it remains useful when combined with low-RBE cleanups (e.g. [[Perma-Spike (BTD6)|Perma-Spike]]) and single-target damage  (e.g. [[Spike Storm (BTD6)|Spike Storm]]) to account for Tsar's downtime and inconsistent bombing runs.


Like Ground Zero, micromanagement of Tsar Bomba's stronger bombing runs will help cover downtime of the ability to an extent, but proper ability timing and stalling remain important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. The stun from the ability on surviving blimps can offer more time to stall.
Like Ground Zero, proper ability timing and stalling is important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. The stun from the ability on surviving blimps can offer more time to stall. In the meantime, Tsar Bomba's bombing runs may be controlled to depend less on the ability.


Crosspaths are irrelevant to the ability, and its crosspaths are only bought to improve its bombing run, with 1-5-0 generally preferred.
Crosspaths are irrelevant to the ability, and its crosspaths are only bought to improve its bombing run, with 1-5-0 generally preferred.