Monkey Town (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed|Add breakpoints, rounds where it's good, also add income charts (like [[Lead to Gold (BTD6)#Strategy]]) for r1-100 on normal+abr+dreadbloon<!--yes, even dreadbloon is worth mention due to ceramics from rainbows-->}}
{{Strategy needed|Add breakpoints, rounds where it's good, also add income charts (like [[Lead to Gold (BTD6)#Strategy]]) for r1-100 on normal+abr+dreadbloon<!--yes, even dreadbloon is worth mention due to ceramics from rainbows-->}}
<!--{{BTD6 last updated|section=y|49.3}}-->
{{BTD6 last updated|53.0|section=y}}
Monkey Town is an expensive but very tier-efficient way of generating large amount of income, provided the majority of towers that pop bloons are inside its range.
Monkey Town is an expensive but very tier-efficient way of generating large amounts of income, provided the majority of towers that pop Bloons are inside its range. Some of its best synergies include other income-per-pop towers such as [[Bloon Trap (BTD6)|Bloon Trap]], which can trap a majority of incoming Bloons. It's a very steep saveup compared to standard Farms, making it not super efficient for snowballing outside being an extra benefit for its higher tiers.


==Update history==
==Update history==