Targeting option: Difference between revisions

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m Text replacement - "Superstorm" to "Superstorm"
→Bloons TD 6: updated to v53.2
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{BTD6 last updated|52.1|section=1}}
{{BTD6 last updated|53.2|section=1}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons.
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons.


Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]] or [[Herald of Everfrost]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
 
Herald of Everfrost needs a target in range to use Ice Lance beam or Snowstorm Roar. Eclipse of Fimbulwinter can be used if there is any Bloon on the screen.
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|[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Gunner (BTD6)|Glue Gunner]]
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|[[Druid (BTD6)|Druid]]
|[[Druid (BTD6)|Druid]]
|Standard targeting options.
|Standard targeting options.
The regular vine attack from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follows the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
The regular and ability vine attacks from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follow the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
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|[[Mermonkey (BTD6)|Mermonkey]]
|[[Mermonkey (BTD6)|Mermonkey]]
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Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
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|[[Sheriff]]
|Standard targeting options. He needs Futuristic Spectacles equipped to target and damage Camo Bloons and also obtains Camo prioritization from them.
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|[[Myrkul]]
|[[Myrkul]]