Super Monkey (BCS): Difference between revisions

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==Development==
==Development==
During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game and immense flexibility against a variety of deck archetypes.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> Nerfing it to 9 Gold was justified to make it a little less effective against aggro and fast-paced tempo while not changing much against ordinary tempo or OTK.<ref name="odyssey-6.2-video" />
During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game near its cost range and immense flexibility against a variety of deck archetypes.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> Nerfing it to 9 Gold was justified to make it a little less effective against Aggro and fast-paced Tempo while not changing much against ordinary Tempo or OTK.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==