Line of sight: Difference between revisions
better lede image explanation to differentiate between display range and line of sight |
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{{Lede image|BTD6 settings tower circle range high contrast and color blind.png|The line of sight of the tower in the middle of the map is the cyan-colored region of its display range, the tower is prevented from attacking the red-colored region due the presence of the map's Bananite Crystals. High Contrast and Color Blind settings are enabled for clarity.|size=200}} | {{Lede image|BTD6 settings tower circle range high contrast and color blind.png|The line of sight of the tower in the middle of the map is the cyan-colored region of its display range, the tower is prevented from attacking the red-colored region due the presence of the map's Bananite Crystals. High Contrast and Color Blind settings are enabled for clarity.|size=200}} | ||
'''Line of sight''' is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons TD 6|''Bloons TD 6'']] | '''Line of sight''' is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons TD 6|''Bloons TD 6'']]. It restricts the directions where [[Tower|towers]] can [[attack]] [[Bloon|Bloons]] due the presence of certain [[map]] features such as walls, environmental objects and changes in terrain elevation. | ||
This game mechanic is implemented in the following games: | This game mechanic is implemented in the following games: | ||