Hastening Bloon: Difference between revisions
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*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | *If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | ||
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | *The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | ||
**At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle without needing more damage. | **At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle or an enemy [[Ezili (BCS)|Ezili]] without needing more damage. | ||
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | *Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | ||