MOAB (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: well an early moab would be the case of a last resort, I guess? |
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*MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB. | *MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB. | ||
**Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. | **Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. | ||
* | *With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. [[Banana Farm (BCS)|Banana Farm]]) will provide enough Gold to play two MOABs on the same round. | ||
*If lacking enough defense, a MOAB can be countered by [[Hero Protection]], [[Extreme Heat]], or [[Return to Sender]]. However, unless | *If lacking enough defense, a MOAB can be countered by [[Hero Protection]], [[Extreme Heat]], or [[Return to Sender]]. However, unless as a last resort, save these cards for other threats, as many other Large Bloons commonly used in tempo decks are a higher priority threat. | ||
==Update history== | ==Update history== | ||