Red Bloon Apopalypse: Difference between revisions
Qwertyxp2000 (talk | contribs) the "common" rarity doesn't change gameplay of rbs vs rba, as it only involves unlockings, and no card just draws only commons nor only uncommons. also more changes Tag: Disambiguation links |
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'''Red Bloon Apopalypse''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is similar to [[Red Bloon Storm]], except it fills all empty slots in both the player's and the opponent's [[Bloon (BCS)|Bloon]] queues with [[Red Bloon (BCS)|Red Bloon]]s instead of just the player's. Red Bloons fill one at a time at the player's side, and then again for the opponent's side. | '''Red Bloon Apopalypse''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is similar to [[Red Bloon Storm]], except it fills all empty slots in both the player's and the opponent's [[Bloon (BCS)|Bloon]] queues with [[Red Bloon (BCS)|Red Bloon]]s instead of just the player's. Red Bloons fill one at a time at the player's side, and then again for the opponent's side. | ||
The card artwork depicts a city with a hazy orange-and-yellow sky saturated with many Red Bloons. A single monkey looks above with red pupils and a shocked expression on their face. The shot is at a [[wikipedia:Dutch angle|Dutch angle]], tilted to the left. | |||
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*Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits: | *Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits: | ||
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns. | **It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns. | ||
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons. | **It can block the [[Storm (BCS)|Storm]] from summoning more Bloons. Notable rounds include those that summon many [[Pink Bloon (BCS)|Pink Bloon]]s. | ||
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s. | **Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s. | ||
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn. | *To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn. | ||