Sharpsplosion: Difference between revisions

this page is not a stub, it just needs strategy. moving explanation to the bottom
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==Tips==
==Tips==
{{strategy needed|section=y|Mention use cases, best synergies (like clusters and churchill), and viability in game rules}}
{{strategy needed|section=y|Mention use cases, best synergies (like clusters and churchill), and viability in game rules. Also, do you use it against ddts with explosives? (e.g. biggest one, though p&a is usually just better)}}
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{{BTD6 last updated|53.2|section=y}}
*Removing Black immunities improves explosive-focused defenses. Its strongest candidates include path 3 [[Bomb Shooter (BTD6)|Bomb Shooter]]s and [[Captain Churchill (BTD6)|Captain Churchill]]. It's also decent on [[Bomber Ace (BTD6)|Bomber Ace]], [[Spiked Mines (BTD6)|Spiked Mines]] (especially versus round 61), [[Mortar Monkey (BTD6)|Mortar Monkey]]s without [[Heavy Shells (BTD6)|Heavy Shells]], and level 10+ [[Etienne (BTD6)|Etienne]]'s UCAV.<!--temporarily omitted path 2 buccs; grapes and fragments sorta eliminate this issue?-->
*In Time Attack, it enables the player to rush a [[Cluster Bombs (BTD6)|Cluster Bombs]] into [[Recursive Cluster (BTD6)|Recursive Cluster]] to enable a quick send once afforded, leaving its only major weakness being a lack of camo detection.
*In Least Cash, its best synergy is Captain Churchill. Losing this weakness allows him to not rely entirely on Armor Piercing Shells, allowing the ability to be saved for denser rushes.
*In Least Tiers, anything that normally has a Black weakness is no longer existent. It's mainly impactful for path 3 Bomb Shooters, which now only have a Camo and consistency weakness. Path 1 Mortars are still bad compared to path 2 Mortars even without Black weakness and with crosspaths.


==Update history==
==Update history==