Red Bloon Apopalypse: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) merged the "reds are weak" and "swarm synergy is not worth it" and "your reds leak first", as these are minor enough to be combined into one whole part that talks about Bloons vs Bloons as a rushing threat |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
* | *Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for block the opponent from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around. | ||
*Red Bloon Apopalypse | *Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively. | ||
*Because of its high cost, 4 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense. | |||
*Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits: | *Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits: | ||
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns. | **It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns. | ||