Double Yellow Bloon: Difference between revisions
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{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent. | *Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent. | ||
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or | *Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or one [[Hastening Bloon]] and one Quick Ready, will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other Bloons on the user's side. | ||
**Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | **Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | ||
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]]. | **Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]]. | ||