ZOMG Rush: Difference between revisions

Qwertyxp2000 (talk | contribs)
was gonna add this: along with 0-2-4 MOAB Press (BTD6) to not let the ZOMG progress, and Bloon cleanup to handle the insides. But the first strike! I forgot that, I think it's easier than thinking of more stuff. I don't think I need to elaborate more than this
Qwertyxp2000 (talk | contribs)
this should sum it up, I think?
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*Is it when you pop a ZOMG layer or when you pop a whole ZOMG and all its insides? (probably the former)
*Does buy-and-reselling hero not bring back the instant extra leveling granted by this quest?}}
{{BTD6 quest info
{{BTD6 quest info
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'''ZOMG Rush''' is a [[Quest (BTD6)|Challenge Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|53.0}}.
'''ZOMG Rush''' is a [[Quest (BTD6)|Challenge Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|53.0}}. The objective is to survive an endless onslaught of single ZOMGs. Every time the player pops a ZOMG layer, a new ZOMG spawns from the entrance. The game is played with standard rounds with [[Apopalypse (BTD6)|Apopalypse]] rules, without the added popup menu. The player can bring any Hero and the Hero begins with level 10 (+2 with {{BTD6 mk|Empowered Heroes}} when initially placed. Additionally, the player earns $500 every 4 seconds.
 
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{{strategy needed|section=y}}
{{strategy needed|section=y}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
The easiest way to handle the ZOMG early on is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial.
The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value.


==In other languages==
==In other languages==