Flash Bomb (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Flash Bomb gives a notable improvement to the shuriken attack, | Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, but can be used in Ninja strategies since [[Shinobi Tactics (BTD6)|Shinobis]] can give enough attack speed and pierce<!--think hyperdense ceramic rounds--> for it to be a decent Ceramic control and support. Otherwise, it is usually used as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]]. | ||
Generally, | Generally, path 1 is preferred because of the buff to the Ninja's attack speed and it simply being the better crosspath if building into Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. The extra stunned damage allows [[Sharp Shurikens (BTD6)|Sharp Shurikens]] to be worthy enough, assisting cleanup with extra shuriken pierce. Path 2 can be usable with Shinobis but the decamo aspect is heavily outclassed. | ||
==Update history== | ==Update history== | ||