Flash Bomb (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: console stuff and "path x" is preferred now I guess? |
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Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, but can be used in Ninja strategies since [[Shinobi Tactics (BTD6)|Shinobis]] can give enough attack speed and pierce<!--think hyperdense ceramic rounds--> for it to be a decent Ceramic control and support. Otherwise, it is usually used as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]]. | Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, but can be used in Ninja strategies since [[Shinobi Tactics (BTD6)|Shinobis]] can give enough attack speed and pierce<!--think hyperdense ceramic rounds--> for it to be a decent Ceramic control and support. Otherwise, it is usually used as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]]. | ||
Generally, path 1 | Generally, crosspaths with path 1 are preferred because of its attack speed buff, being also preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. The extra stunned damage allows [[Sharp Shurikens (BTD6)|Sharp Shurikens]] to be worthy enough, assisting cleanup with extra shuriken pierce. Path 2 can be usable with Shinobis but the decamo aspect is heavily outclassed. | ||
==Update history== | ==Update history== | ||