Ballistic Missile (BTD6): Difference between revisions
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'''Ballistic Missile''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile attack that triggers when Bloons pass through its range, regardless of line of sight, or the range of all towers with [[Advanced Intel (BTD6)|Advanced Intel]]. Each missile does 3 [[damage]] with +3 [[Ceramic damage]] (or +4 with {{BTD6 mk|Breaking Ballistic}}), +5 [[MOAB-Class damage]], 40 [[pierce]], and an [[Attack | '''Ballistic Missile''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile attack that triggers when Bloons pass through its range, regardless of line of sight, or the range of all towers with [[Advanced Intel (BTD6)|Advanced Intel]]. Each missile does 3 [[damage]] with +3 [[Ceramic damage]] (or +4 with {{BTD6 mk|Breaking Ballistic}}), +5 [[MOAB-Class damage]], 40 [[pierce]], and an [[Attack speed|attack cooldown]] of 1 second. The missiles are shot upwards and land directly on their target ignoring line of sight blockers, similarly to [[Mortar Monkey (BTD6)|Mortar Monkey's]] attacks except they also seek their targets. It takes 0.6 seconds for the missile to hit its target. Missiles cannot damage [[Black Bloon (BTD6)|Black Bloons]]. | ||
This upgrade also increases the [[range]] of Monkey Sub by +8 [[Unit|units]]. | This upgrade also increases the [[range]] of Monkey Sub by +8 [[Unit|units]]. | ||