Explosive Economics: Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=1}} | ||
The explosions can be used to clear clusters of Bloons with stall support or do decent damage to MOABs and BFBs in the early stages if the player can have access to a base Engineer or Beast Handler that can be sacrificed for the explosion without compromising the rest of the defense, however as the campaign progresses the explosion damage is negligible against higher HP targets like ZOMGs and Boss Bloons and the towers are more valuable as they get Artifact buffs which deal much more damage than this Artifact. | |||
The cooldown reduction can help to have towers to sacrifice for explosions early and in the late game, it helps to build Beast Power quicker, but at this point cash might be more limiting than the tower cooldown. | The cooldown reduction can help to have towers to sacrifice for explosions early and in the late game, and it helps to build Beast Power quicker, but at this point cash might be more limiting than the tower cooldown. Having both Legendary of itself and [[Dream Teams]] makes Beast Handlers have no cooldown, which opens up strategies involving buying many Beast Handlers at a time and saving the need to equip more Beast Handlers in the same party. | ||
== Update history == | == Update history == | ||