Discord: Difference between revisions
Qwertyxp2000 (talk | contribs) I assume the spike thing also applies to other spike-like track placement attacks like caltrops, even "traps" like bloon trap |
Qwertyxp2000 (talk | contribs) Can't always have behavioural stats be exclusive in the strategy section yknow... I'm not the best at explaining stuff but this likely works well. I assume all types of ontrack, lobbing, and snipe attacks are not affected by proj behavior changes, but attack cooldown changes still would, I assume? |
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'''Discord''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[Damage]] and [[Pierce]] of [[Military]] Monkeys, but in exchange, the behavior of their projectiles becomes erratic. The effects include: | '''Discord''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[Damage]] and [[Pierce]] of [[Military]] Monkeys, but in exchange, the behavior of their projectiles becomes erratic. The effects include: | ||
* After hitting a Bloon, projectiles can bounce and retarget to another random Bloon placed between 10 and 200 units from the projectile. The change in direction will happen 0.1s after the collision | * After hitting a Bloon, projectiles can bounce and retarget to another random Bloon placed between 10 and 200 units from the projectile. The change in direction will happen 0.1s after the collision. | ||
* Towers affected will now shoot their projectiles with a random direction in a similar way to a [[Dartling Gunner (BTD6)|Dartling Gunner]], the angle can change ±35° from their intended target. | * Towers affected will now shoot their projectiles with a random direction in a similar way to a [[Dartling Gunner (BTD6)|Dartling Gunner]], the angle can change ±35° from their intended target. | ||
* The [[Projectile Speed|projectile speed]] is reduced 20% and then randomized in an interval between this value and ±300 units/s. | * The [[Projectile Speed|projectile speed]] is reduced 20% and then randomized in an interval between this value and ±300 units/s. | ||
* The [[Attack speed|attack cooldown]] is randomized between in an interval between its normal value and +0.1s. | * The [[Attack speed|attack cooldown]] is randomized between in an interval between its normal value and +0.1s. | ||
Any track placement attack (e.g. with [[Unification]]-like artifacts: [[Spike Factory (BTD6)|Spike Factory]], [[Caltrops (BTD6)|Caltrops]], or [[Bloon Trap (BTD6)|Bloon Trap]]), "lobbing" (e.g. [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ballistic Missile (BTD6)|Ballistic Missile]]), or instant hit attacks (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets) are not affected by any of the projectile behavior changes, but the attack cooldown randomization will still be active. | |||
This Artifact does not have a Common variant, and the Legendary variant increases the Damage and Pierce bonus, but doesn't affect the rest of the effects. | This Artifact does not have a Common variant, and the Legendary variant increases the Damage and Pierce bonus, but doesn't affect the rest of the effects. | ||