Strategy:Rogue Legends: Difference between revisions

Qwertyxp2000 (talk | contribs)
→CHIMPS (XP farming): then we just say that it's worse efficiency...
Qwertyxp2000 (talk | contribs)
→CHIMPS (XP farming): okay, maybe this will do for rogue xp merchant stuff. merchant should be mentioned because people need to know if rogue xp from the merchants is worth it or not
Line 139: Line 139:


== CHIMPS (XP farming) ==
== CHIMPS (XP farming) ==
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP. An efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible, as the largest source of XP are Final Bosses, which scale multiplicatively with each stage beaten. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP.
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP. An efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible, as the largest source of XP are Final Bosses, which scale multiplicatively with each stage beaten. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP. Merchants from Stages 2-4 are not efficient compared to going deep into a campaign, but can work for a guaranteed boost if wanting to avoid playing past Stage 5.


In the following table is a list of all curses and a recommendation if the player should or should not enable them XP farming runs.
In the following table is a list of all curses and a recommendation if the player should or should not enable them XP farming runs.
Line 160: Line 160:
|10
|10
|Mostly yes
|Mostly yes
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. Going deeper into a run nets more Rogue XP than buying it from the Merchants.
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. Going deeper into a campaign nets more Rogue XP than buying it from the Merchants.
|-
|-
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]]
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]]
Line 273: Line 273:
* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens
* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles
{{research|Is buying Rogue XP from Stages 2-4 worth it?}}
Merchants that provide Rogue XP from Stages 2-4 can provide a guaranteed reward of Rogue XP, which is worth it for players willing to take a risk against later Stages but want to avoid going past Stage 5. Buying Rogue XP from Merchants can slow down the capability to survive into the Final Boss if getting an unlucky Boss+Map combination (e.g. [[Vortex (BTD6)|Vortex]] on [[Dark Castle (BTD6)|Dark Castle]]). However, a proper late stage strategy can earn thousands of Rogue XP per stage<!--e.g. v53.2 s15 =3780xp with +40% curse mult--> without much effort necessary; overall, the Merchants for Rogue XP should only be done as an extra challenge.


=== Gameplay ===
=== Gameplay ===