ARBITR: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Tips: repetition truncated, expanded with saying what effectively means "this is a bad card for this reason"
Qwertyxp2000 (talk | contribs)
→Tips: cpu players are... uhhh... sugar honey ice tea... so why use it for storm pinks? Also it's not bait, whoever added it is awful (that's me back a few years ago)
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**[[Return to Sender]] is a common removal against this.  
**[[Return to Sender]] is a common removal against this.  
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn.
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn.
**Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
**Ezili's Hex ability is a hard counter to the ARBITR, even if it's extremely Armored.
**Ezili's Hex ability is an easy way against an ARBITR, dealing very high damage to it.
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn.
*Bloon removers versus ARBITR include [[Return to Sender]], [[Bloon Redirect]] (150 Health or less), [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]. [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency, but ensure [[Must Pop]] Bloons are out of the way first.
*Bloon removers versus ARBITR include [[Return to Sender]], [[Bloon Redirect]] (150 Health or less), [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]. [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency, but ensure [[Must Pop]] Bloons are out of the way first.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
*Health buffs (e.g. [[Improved Fortification]] and [[Booster Bloon]]) and [[Armor]] buffs (e.g. [[Lead Casing]]) allow the ARBITR to withstand more damage, but watch out for Bloon removal.
*Health buffs (e.g. [[Improved Fortification]] and [[Booster Bloon]]) and [[Armor]] buffs (e.g. [[Lead Casing]]) allow the ARBITR to withstand more damage, but watch out for Bloon removal.
*ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers.
**Adding [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s) can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.