Bionic Boomerang (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
it's not only good with ZJ, it's good with all decks too. User "planteorfemboy" from Discord says aggro without fright night "sucks". exneg interaction with bioboomer is stupidly irrelevant. I'll still wait for more users to give their consensus on bioboomer, though... also... "i think unless youre playing burn/aggro or maybe zj ninjas its like a requirement to have 3x bioboomer in the deck"
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Bionic Boomerang's On Play effect gives it very strong burst damage. It is very effective for shutting down opponent's rushes during the early-to-midgame, especially with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements.
*Bionic Boomerang's On Play effect gives it very strong burst damage. It is very effective for shutting down opponent's rushes during the early-to-midgame, especially with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements.
*Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it one of the best methods for countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus.
*Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it one of the best methods for countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus.
**Aggro users should add Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]] if wanting to avoid an opponent's Bionic Boomerang.
**Aggro users should add Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]] if wanting to avoid an opponent's Bionic Boomerang.
*Bionic Boomerang's high ammo on play enables flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]].
*Bionic Boomerang's high ammo on play enables flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]].
*After its initial burst of damage, it remains good enough to where it's not completely dead weight to keep on the field. For instance, it has 5 more ATK than [[Crossbow Monkey]], which also has 2 ammo and 2 delay.
*After its initial burst of damage, it remains a strong Monkey that is worth keeping on the field. For instance, it has 5 more ATK than [[Crossbow Monkey]], which also has 2 ammo and 2 delay.
*In [[Boss Battle (BCS)|Boss Battle]]s against [[Dreadbloon (BCS)|Dreadbloon]], Bionic Boomerang does great burst damage if Armor is not present. One Bionic Boomerang plus [[Berserker Brew (BCS)|Berserker Brew]] does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, including Stage 1 Dreadbloon's Rock Bloons from up to phase 3 if they don't have extra Armor, and does enough damage to one-shot Rock Bloons with only [[Mass Lead Production]].
*In [[Boss Battle (BCS)|Boss Battle]]s against [[Dreadbloon (BCS)|Dreadbloon]], Bionic Boomerang does great burst damage if Armor is not present. One Bionic Boomerang plus [[Berserker Brew (BCS)|Berserker Brew]] does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, including Stage 1 Dreadbloon's Rock Bloons from up to phase 3 if they don't have extra Armor, and does enough damage to one-shot Rock Bloons with only [[Mass Lead Production]].



Latest revision as of 05:49, 27 March 2026

Bionic Boomerang
Bionic Boomerang card art
On Play: Gain 2 Temporary Ammo
I must admit, I put the BOOM in boomerang.
Class Primary
Card Pack Classic
Rarity Uncommon
Keywords On Play, Temporary Ammo
Introduced Full Playable test
Stats
Cost Gold 6 Ammo 2
Charges 1 ATK 55
Type Boomerang Reload 2

Bionic Boomerang is a Primary Monkey card in Bloons Card Storm. It starts with 2 Temporary Ammo when played, in addition to its regular ammo.

The card art depicts a Bionic Boomerang attaching its bionic right arm at a factory. The artwork was created by Warwick Urquhart.[1]

This section was last updated for: version 6.2
  • Bionic Boomerang's On Play effect gives it very strong burst damage. It is very effective for shutting down opponent's rushes during the early-to-midgame, especially with Zee Jay's Rad Enhancements.
  • Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it one of the best methods for countering Aggro or early Tempo strategies. The only card with more damage is Robo Monkey with its Defender bonus.
    • Aggro users should add Gold sabotage cards such as Fright Night or Eco Drain if wanting to avoid an opponent's Bionic Boomerang.
  • Bionic Boomerang's high ammo on play enables flexible targeting, allowing it to do things like pop two Sentinel Bloons and a Blooming Bloon by itself, even on Dark Castle.
  • After its initial burst of damage, it remains a strong Monkey that is worth keeping on the field. For instance, it has 5 more ATK than Crossbow Monkey, which also has 2 ammo and 2 delay.
  • In Boss Battles against Dreadbloon, Bionic Boomerang does great burst damage if Armor is not present. One Bionic Boomerang plus Berserker Brew does enough damage to one-shot Rock Bloons, including Stage 1 Dreadbloon's Rock Bloons from up to phase 3 if they don't have extra Armor, and does enough damage to one-shot Rock Bloons with only Mass Lead Production.

Update history

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Version 0.8 (build 177)

  • Nerf Reload increased ― 1 → 2
  • Change Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
  • Nerf On Play effect: Additional Ammo is now considered Temporary Ammo and disappears at the end of the turn the Ammo is gained
  • Change Description changed ― "On Play: Gain 2 Ammo" → "On Play: Gain 2 Temporary Ammo"
  • Change Added Temporary Ammo keyword
  • Buff ATK increased ― 40 → 55

Development

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This card existed in the data of Bloons Card Storm in the Firstlook test, though it went unused until the Full Playable test. The Full Playable test changed its effect and stats.

Art Description Rarity Cost ATK Ammo Reload
Firstlook test On Attack: Deal 10 Damage to the next Bloon in line Rare 6 20 3 1
Full Playable test On Play: Gain 2 Ammo Uncommon 6 40 2 1
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In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish Bionisk boomerang
German Bionik-Bumerang
Spanish (Latin America) Búmeran biónico
French Boomerang bionique
Italian Boomerang bionico
Japanese 人工ブーメラン
Korean 생체공학 부메랑
Norwegian Bionisk bumerang
Polish Bumerang bioniczny
Portuguese (Brazil) Bumerangue Biônico
Russian Бионический бумеранг
Swedish Bionisk bumerang
Chinese (traditional) 仿生迴旋鏢
Flavor
Language Text Notes
Danish Jeg må indrømme, jeg satte BOOMET i boomerang.
German Ich muss gestehen, das BUMM in Bum(m)erang stammt von mir.
Spanish (Latin America) Debo admitir que le pone el "BUM" a búmeran.
French C’est à cause de moi que l’on appelle ça un « BOUM-rang ».
Italian Ecco il boomerang che fa BOOM!
Japanese そう、ブーメランに爆弾を付けたのはこの私です。
Korean 멋진 부메랑의 원조는 나라고.
Norwegian Jeg liker at bumerangen er trofast og alltid kommer tilbake.
Polish Przyznaję się, to przeze mnie bumerang ma „bum” w nazwie.
Portuguese (Brazil) Eu admito, eu coloco o "BUM" no bumerangue.
Russian Признаюсь, я привношу «бум» в бумеранг.
Swedish Jag måste erkänna, det är jag som är BUM i bumerang.
Chinese (traditional) 我必須承認,我為迴旋鏢加了點「特效」。

References

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