Banana Farm (BCS): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{for|Banana Farms in general|Banana Farm}}" to "{{banana farm hat}}" |
Planterror (talk | contribs) →Tips: updating to be more modern, a lot of players on ladder run farm in decks that don't use it well. |
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos. | *Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks. | ||
**Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts. | |||
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | **Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | ||
*Farm is extremely useful early | *Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]]. | ||
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | *Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | ||