Lord of the Abyss: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
{{Outdated|must be reevaluated after echosense buff}} | {{Outdated|must be reevaluated after echosense buff (some improvements done)}} | ||
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic go far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this benefit is mostly impractical in standard CHIMPS games. | |||
The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[ | The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Network]]s provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already. | ||
==Update history== | ==Update history== | ||