Lord of the Abyss: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Strategy: fixing link
Qwertyxp2000 (talk | contribs)
Line 40: Line 40:


==Strategy==
==Strategy==
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|53.2|section=y}}
{{Outdated|must be reevaluated after echosense buff}}
{{Outdated|must be reevaluated after echosense buff (some improvements done)}}
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps, despite its incredible pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex-->
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic go far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this benefit is mostly impractical in standard CHIMPS games.


The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Network|Echosense Network]]ing provides, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.
The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Network]]s provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.


==Update history==
==Update history==

Revision as of 06:15, 31 March 2026

Lord of the Abyss
Portrait of Lord of the Abyss
Icon of Lord of the AbyssThe fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.
Tower Mermonkey — Path 1 — Tier 5
XP cost 68,000
Cash cost $19,550 — Easy
$23,000 — Medium
$24,840 — Hard
$27,600 — Impoppable

Lord of the Abyss is the Mermonkey's path 1 tier 5 upgrade in Bloons TD 6. It gains many improvements to its tentacles and tridents, and gains ink platforms that convert nearby land into water for water placement. Also increases base range from 28 to 32.

  • Tentacles have 66.67% more attack speed (attack cooldown reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +25 pierce (from 25 to 50), and double radius (from 12 to 24).
  • Tridents attack twice as fast (every 0.33s), deal +2 damage (from 8 to 10), and pierce increased by +7 (from 2 to 9), while not changing the splash pierce.
  • The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%.
  • The ink platforms, which convert land into water, have a fixed range of 32 that cannot be affected by range modifiers. Ink platforms only count for tower placement.

Mechanics

Ink platforms

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Ink platform interactions with water buffs

Lord of the Abyss creates an ink platform that allows placement of water towers. It has a fixed range of 32, which cannot be affected by range modifiers.

All towers can be placed and repositioned into ink platforms, however the ink is not considered water for the sake of water-specific buffs and Admiral Brickell's Mega Mine.

Prior to version 49.0, Beast Handler's water beasts could only be repositioned into the ink if there would be no available real water, and could only be randomly placed to a new location around the Lord of the Abyss's ink platform range.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.33s
Offset (X, Y, Z)
-0.5, 3.4, 12
TargetingDepends on targeting option
Targeting range32 units
Filters
  • Cannot target Camo
Projectile
Pierce9
Speed300 units/s
Lifespan0.6667s
Radius2 units
Filters
  • Cannot hit Camo
Splash
Pierce3
Max pierce3
Damage10
Damage typeShatter
Lifespan0.05s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ink
Multiplier×0.6
Multiplier for MOAB-Class×1.2
Duration10s
Duration for MOAB-Class0s
Duration for ZOMGs0s
Duration for DDTs0s
Layers
Tentacle
Copies of this attack8
Cooldown1.5s
Offset (X, Y, Z)
-0.5, 3.4, 12
TargetingDepends on targeting option
Targeting range32 units
Filters
  • Targeting angle: 45 deg
  • Cannot target Camo
Explosion
Pierce50
Damage50
Damage to Ceramic+6
Damage typeShatter
Lifespan0.1s
Persists between rounds1
Radius24 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Buff when in water
Range modifier×1.35
Pierce buff
Pierce modifier×1.4

5-1-0

Attack
Offset (X, Y, Z)
-0.5, 3.4, 12
-0.5, 3.4, 7
Projectile
Pierce9 → 10
Splash
Pierce3 → 6
Max pierce3 → 6
Tentacle
Offset (X, Y, Z)
-0.5, 3.4, 12
-0.5, 3.4, 7
Explosion
Pierce50 → 67.5

5-2-0

Attack
Splash
Radius3 units → 4.5 units
Freeze
Multiplier×0
Duration0.5s
Layers4

5-0-1

Attack
Offset (X, Y, Z)
-0.5, 3.4, 12
-0.5, 3.4, 7
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed390 °/s
Filters
  • Can now hit Camo
Splash
Filters
  • Can now hit Camo
Tentacle
Offset (X, Y, Z)
-0.5, 3.4, 12
-0.5, 3.4, 7
Filters
  • Can now target Camo
Explosion
Filters
  • Can now hit Camo

5-0-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $25,240 $29,700 $32,075 $35,640 $17,668 $20,790 $22,453 $24,948
5-1-0 $25,410 $29,900 $32,290 $35,880 $17,787 $20,930 $22,603 $25,116
5-2-0 $25,600 $30,125 $32,535 $36,150 $17,920 $21,088 $22,775 $25,305
5-0-1 $25,410 $29,900 $32,290 $35,880 $17,787 $20,930 $22,603 $25,116
5-0-2 $25,650 $30,180 $32,590 $36,215 $17,955 $21,126 $22,813 $25,351

Strategy

This section was last updated for: version 53.2
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: must be reevaluated after echosense buff (some improvements done)

Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including Carpet of Spikes and Perma-Spike, and very effective for Spike Storm spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up water-based Paragons (especially Nautic Siege Core), as well as just generally adding a water-based support such as Energizer, though this benefit is mostly impractical in standard CHIMPS games.

The 5-0-2 is generally preferred, even without considering innate camo detection from Echosense Precision, due to the huge range bonuses that Echosense Networks provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of Quad. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Buff Ink: Can now slow MOAB-Class Bloons (bug fix)
  • Buff Ink platforms no longer prevent certain water-based buffs from applying (bug fix)
  • Buff Tentacle attack: Cooldown reduced ― 2s → 1.5s
  • Neutral Tentacle attack: Damage type changed ― Sharp → Shatter
As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well.
— Update notes
  • Buff Upgrade cost reduced ― $29,000 → $23,000
    • Buff Overall cost reduced by $6,125 (due to cost changes for previous tiers)
  • Buff Pierce buff increased ― +30% → +40%
  • Buff Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
  • Buff Trident: damage increased ― 4 → 8
  • Buff Trident: projectile lifespan increased ― 0.3333s → 0.6667s
5-1-0, 5-2-0
  • Buff Sharper Prongs now increases pierce of tentacles by 35%
  • Nerf Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
  • Nerf Overall cost increased by $50 (due to cost changes for previous tiers)
  • Nerf Water platform: No longer extends beyond the Mermonkey's radius ― 33 → 28 (bug fix)
5-0-2
  • Buff Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value.
— Update notes
  • Nerf Tentacle: Now begins with 0.5s initial cooldown
  • Nerf Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
5-1-0
  • Buff Trident: Pierce increased ― 9 → 10
    • Note: Does not affect splash (6)
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Tentacle attack: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase.
— Update notes
  • Buff Range increased ― 28 units → 32 units
    • Note: Also affects ink platforms
  • Nerf Tentacle attack: Pierce reduced ― 80 → 50
5-1-0, 5-2-0
  • Nerf Tentacle attack: Pierce reduced ― 108 → 67.5
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $225 (due to cost changes for previous tiers)
  • Buff Tentacle: Now deals +6 damage to Ceramic Bloons
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

In other languages

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: Add the upgrade names and upgrade descriptions