Symphonic Resonance: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Mechanics: wait, why did article claim it
Qwertyxp2000 (talk | contribs)
→Strategy: the symphres now looks to be 014 sometimes, due to the what now seems to be a "capacity" of the trance that v49.0 has introduced, intentionally or not
Line 40: Line 40:
==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|53.2|section=y}}
Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT trigger damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics.
Symphonic Resonance aids stalling and improving focus of low-range, radial towers onto tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT detonation damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics. Since tranced Bloons can be re-targeted by the trance, each trance essentially has a maximum capacity; at base pierce, it can only pull up to 3 DDTs or 4 MOABs.


Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce from 0-1-4 does allow more pickup at once, but it's not much of a bonus otherwise. 0-2-4 is no different from 0-1-4 other than larger freezing tridents.
Path 1's benefits are preferred if revolving around the DoT detonation, but otherwise the Symphonic Resonance's crosspathing benefits are minor. +2 pierce from [[Sharper Prongs]] alone is not enough to let Symphonic Resonance pull in an extra blimp (as its pierce cannot be overflown), but does reduce wastage on smaller Bloons; with other pierce buffs as well (e.g. [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Level 8+<!--the brickell no mermonkey is only the no navaltactics--> passive pierce buff), the 0-1-4 crosspath's benefits are worth it over 2-0-4. 0-2-4 is no different from 0-1-4 other than larger freezing tridents.


==Update history==
==Update history==