Deadeye: Difference between revisions

Qwertyxp2000 (talk | contribs)
if that's wrong, say that it CAN directly target sub-towers
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].


The rifle attack has 80 [[range]], 4 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.  
The rifle attack has 80 [[range]], 4 [[pierce]], deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.  


Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.
Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.