Ball Lightning (BTD6): Difference between revisions
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'''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains [[camo detection]] and grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons and freezes Bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of Bloon. | '''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains [[camo detection]] and grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons and freezes Bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of Bloon. | ||
Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from | Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from 35 to 60 with no pierce penalty versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s. | ||
==Stats== | ==Stats== | ||