Riptide Champion: Difference between revisions
Some error doesnt list that the Mermonkey was steep nerfed from 1400$ to a 2000$, basically reverting its price little above its 51 update one. |
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'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It throws single freezing tridents that grow in size and damage as they travel, each producing two opposing wavelets laterally from the initial projectiles after expiring. Additionally, the tower gains +4 base range (from 28 to 32), and slower projectile speed, but attacks every 1.5 seconds instead of 1.2 seconds. | ||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Projectiles are capped at ×2 scaling (×3 with 2-3-0), but expire earlier. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. Bloons are frozen for 1 second, with 50% penalty against [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (0.5 seconds). | |||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | |||
==Mechanics== | ==Mechanics== | ||
===Trident=== | ===Trident=== | ||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1. | Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8182 seconds projectile lifespan. It has a projectile speed of 130. | ||
With [[Trident Swiftness]] (2-3-0), projectile speed increases to | With [[Trident Swiftness]] (2-3-0), projectile speed increases to 195 but lasts 1.0256 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time. | ||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | {{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | ||
{{Outdated|big Riptide nerfs}} | |||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | ||
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==In other languages== | ==In other languages== | ||
{{ | {{Langs needed|Add the upgrade names and upgrade descriptions}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 mermonkey nav}} | {{BTD6 mermonkey nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||
Revision as of 11:32, 13 April 2026
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Lifespan stuff (like calcing the main damage when max distance) |
| Tower | Mermonkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $1,700 — Easy $2,000 — Medium $2,160 — Hard $2,400 — Impoppable | |
Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. It throws single freezing tridents that grow in size and damage as they travel, each producing two opposing wavelets laterally from the initial projectiles after expiring. Additionally, the tower gains +4 base range (from 28 to 32), and slower projectile speed, but attacks every 1.5 seconds instead of 1.2 seconds.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Projectiles are capped at ×2 scaling (×3 with 2-3-0), but expire earlier. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. Bloons are frozen for 1 second, with 50% penalty against Ceramic Bloons (0.5 seconds).
Mechanics
Trident
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time, and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8182 seconds projectile lifespan. It has a projectile speed of 130.
With Trident Swiftness (2-3-0), projectile speed increases to 195 but lasts 1.0256 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.
Stats
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| Buff when in water | ||
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1-3-0
| Attack | ||||
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2-3-0
| Attack | |||||||
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0-3-1
| Attack | ||||||||||||||||
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0-3-2
| Echosense Network | ||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,315 | $2,725 | $2,945 | $3,270 | $1,621 | $1,908 | $2,062 | $2,289 |
| 1-3-0 | $2,440 | $2,875 | $3,105 | $3,450 | $1,708 | $2,013 | $2,174 | $2,415 |
| 2-3-0 | $2,650 | $3,125 | $3,375 | $3,750 | $1,855 | $2,188 | $2,363 | $2,625 |
| 0-3-1 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff |
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: big Riptide nerfs |
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.
The third-path crosspath is preferred to let the homing scale its damage more reliably, with Echosense Network potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.
Update history
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— Update notes
Sub-projectiles can now freeze Bloons in addition to the main projectile
— Update notes
Upgrade cost reduced ― $2,800 → $2,300
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 8 → 12
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Damage type changed ― Energy → Frigid
- Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
— Update notes
Upgrade cost reduced ― $2,300 → $1,900
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Upgrade cost reduced ― $1,900 → $1,100
Overall cost reduced by $975 (due to cost changes for previous tiers)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 1-3-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-3-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 0-3-1, 0-3-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Upgrade cost increased ― $1,100 → $1,400
Range reduced ― 35 units → 32 units
— Update notes
Upgrade cost increased ― $1,400 → $2,000
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-3-1, 0-3-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Assets
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Portrait
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Icon
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Insta Monkey icon
In other languages
| This subject has text in other languages that is missing from this section. You can help add it with Template:Langlist. |
Navigation
| Mermonkey in Bloons TD 6 | ||||||
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| Stats |