Dazing Frostburn: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}" |
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{{BTD6 effect|name=Damage over time|damage=4|damage after=8}} | {{BTD6 effect|name=Damage over time|damage=4|damage after=8}} | ||
== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=1}}The damage over time is really useful to increase the damage output of Ice Monkey, specially with middle path Ice Monkeys as its attacks can affect a higher amount of Bloons and can even apply the effect again if they can stay in its range for long enough thanks to the Freeze, Permafrost and its abilities. The stun effect is mostly redundant, as Ice Monkeys already freeze bloons. However, it can stun White and Zebra bloons that are immune to freezing, and will also stun any bloons that come into contact with [[Icicles (BTD6)|Icicles]], making it extremely difficult for bloons of any type to break through a 2-0-4 Ice Monkey. | {{BTD6 last updated|51.2|section=1}}The damage over time is really useful to increase the damage output of Ice Monkey, specially with middle path Ice Monkeys as its attacks can affect a higher amount of Bloons and can even apply the effect again if they can stay in its range for long enough thanks to the Freeze, Permafrost and its abilities. The stun effect is mostly redundant, as Ice Monkeys already freeze bloons. However, it can stun White and Zebra bloons that are immune to freezing, and will also stun any bloons that come into contact with [[Icicles (BTD6)|Icicles]], making it extremely difficult for bloons of any type to break through a 2-0-4 Ice Monkey. | ||