Hawk's Eye: Difference between revisions
m Fixing comma splice/run-on sentence |
Pymonkibot (talk | contribs) m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}" |
||
| Line 15: | Line 15: | ||
The shot spread benefit does not have any effect when using in combination with Artifacts that have projectile deviation penalties like [[BB Gatling Gun]] or [[Discord]]. | The shot spread benefit does not have any effect when using in combination with Artifacts that have projectile deviation penalties like [[BB Gatling Gun]] or [[Discord]]. | ||
== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|53.2|section=1}} | {{BTD6 last updated|53.2|section=1}} | ||
This artifact helps to concentrate the damage of towers like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] Ninja Monkey, [[Grape Shot (BTD6)|Grape Shot]], [[Buckshot (BTD6)|Buckshot]] and [[Super Monkey (BTD6)|Super Monkeys]] on single targets thanks to the reduced spread which reduces the amount of projectiles that outright miss, while the projectile lifespan helps towers with high pierce and can be combined with Artifacts like [[Added Preservatives]], [[Bouncing Projectiles]], [[Homing Projectiles]] and [[Follow Me]] so projectiles can remain for longer on the screen and hit more Bloons. Because it can't override projectile deviation penalties from Artifacts, it only serves for a slight range and projectile lifespan boost with those Artifacts added. | This artifact helps to concentrate the damage of towers like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] Ninja Monkey, [[Grape Shot (BTD6)|Grape Shot]], [[Buckshot (BTD6)|Buckshot]] and [[Super Monkey (BTD6)|Super Monkeys]] on single targets thanks to the reduced spread which reduces the amount of projectiles that outright miss, while the projectile lifespan helps towers with high pierce and can be combined with Artifacts like [[Added Preservatives]], [[Bouncing Projectiles]], [[Homing Projectiles]] and [[Follow Me]] so projectiles can remain for longer on the screen and hit more Bloons. Because it can't override projectile deviation penalties from Artifacts, it only serves for a slight range and projectile lifespan boost with those Artifacts added. | ||