|
|
| Line 757: |
Line 757: |
|
| |
|
| ===Final Boss=== | | ===Final Boss=== |
| | {{main|Final Boss}} |
| [[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | | [[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] |
| '''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 40 rounds, starting at round 10. The tile will use the Rogue round set, grant a higher amount of starting cash, and the challenge rules will be the same as if this was the next Bloon Encounter of the stage. The Boss Bloon will be in its Normal version for stage 1 and in its Elite version for stages 2 and higher. The Boss tier will be the same as the stage number and remain at tier 5 on stages 6 and beyond. The number of skulls remains the same as in Boss Challenge. The Health of each Boss is as follows: | | '''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 40 rounds, starting at round 10. The tile will use the Rogue round set, grant a higher amount of starting cash, and the challenge rules will be the same as if this was the next Bloon Encounter of the stage. The Boss Bloon will be in its Normal version for stage 1 and in its Elite version for stages 2 and higher. The Boss tier will be the same as the stage number and remain at tier 5 on stages 6 and beyond. The number of skulls remains the same as in Boss Challenge. |
| {{Research|Verifiy that health values for Phayze and Blastapopoulos are correct based on {{BTD6 version|51.0}} changes. Also values for Lych and Diamondback in general.}}
| |
| {| class="wikitable"
| |
| !Boss
| |
| !Stage 1 health
| |
| !Stage 2 health
| |
| !Stage 3 health
| |
| !Stage 4 health
| |
| !Stage 5+ health
| |
| !Speed modifier
| |
| |-
| |
| |[[File:BTD6 BloonariusEventIcon.png|50x50px|Bloonarius]] [[Bloonarius (BTD6)|Bloonarius]]
| |
| |20,000
| |
| |80,000
| |
| |180,000
| |
| |300,000
| |
| |<math>120,000 \times \text {Stage} - 180,000</math>
| |
| |×40%
| |
| |-
| |
| |[[File:BTD6 LychEventIcon.png|50x50px|Lych]] [[Lych|Lych]]
| |
| |12,500
| |
| |50,000
| |
| |112,500
| |
| |187,500
| |
| |<math>75,000 \times \text {Stage} - 112,500</math>
| |
| |×50%
| |
| |-
| |
| |[[File:BTD6 VortexEventIcon.png|50x50px|Vortex]] [[Vortex (BTD6)|Vortex]]
| |
| |15,000
| |
| |60,000
| |
| |135,000
| |
| |225,000
| |
| |<math>90,000 \times \text {Stage} - 135,000</math>
| |
| |×60%
| |
| |-
| |
| |[[File:BTD6 DreadbloonEventIcon.png|50x50px|Dreadbloon]] [[Dreadbloon (BTD6)|Dreadbloon]]
| |
| |10,000
| |
| |40,000
| |
| |90,000
| |
| |150,000
| |
| |<math>60,000 \times \text {Stage} - 90,000</math>
| |
| |×36%
| |
| |-
| |
| |[[File:BTD6 PhayzeEventIcon.png|50x50px|Phayze]] [[Phayze]]
| |
| |13,500
| |
| |54,500
| |
| |121,500
| |
| |202,500
| |
| |<math>81,000 \times \text {Stage} - 121,500</math>
| |
| |×40%
| |
| |-
| |
| |[[File:BTD6 BlastapopoulosEventIcon.png|50x50px|Blastapopoulos]] [[Blastapopoulos (BTD6)|Blastapopoulos]]
| |
| |17,000
| |
| |68,000
| |
| |153,000
| |
| |255,000
| |
| |<math>102,000 \times \text {Stage} - 153,000</math>
| |
| |×34%
| |
| |-
| |
| |[[File:BTD6 DiamondbackEventIcon.png|50x50px|Diamondback]] [[Diamondback|Diamondback]]
| |
| |15,000
| |
| |60,000
| |
| |135,000
| |
| |225,000
| |
| |<math>90,000 \times \text {Stage} - 135,000</math>
| |
| |×60%
| |
| |}
| |
| Unlike in Bloon Encounters, the player will be awarded a Boost only when they reach a skull on the boss's health bar; no Boosts are earned by clearing rounds. When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact unique to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
| |
| | |
| The Final Bosses of stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (15/55, 20/60 and 25/65, respectively), and the Boss health will be increased each time. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the boss tier, but [[Bloonarius (BTD6)|Bloonarius]] will use its Normal difficulty bleed and skull spawns while displaying its Elite model.
| |
| | |
| Starting cash on Final Boss tiles uses this formula:
| |
| | |
| <math display="block">\text{Starting cash}=15000+(\text{Starting round}\times\text{max}(650-\text{Stage}\times50, 100))</math>
| |
| | |
| In CHIMPS mode, the player starts with 85% less cash, and on stages 5 or higher, the Bosses will be at their Tier 5 Elite versions and the health and rounds will keep scaling in the same way as in previous stages. In stage 6 and beyond, the Boss Bloons will keep appearing in the same order as they did on stages 1–5.
| |
| | |
| The [[map]] can be any map except the ones listed below.
| |
| {{collapsible list|
| |
| *{{BTD6|Workshop}}
| |
| *[[Glacial Trail]]
| |
| *[[Covered Garden]]
| |
| *[[Midnight Mansion]]
| |
| *[[Erosion]]
| |
| *[[Dark Dungeons]]
| |
| *[[Infernal]]
| |
| *[[Sanctuary]]
| |
| *[[Protect The Yacht]]
| |
| *[[Blons]]
| |
| *[[Polyphemus]]
| |
| *[[Ravine]]
| |
| *[[One Two Tree]]
| |
| *[[Flooded Valley]]
| |
| *[[Encrypted]]
| |
| *[[Rake]]
| |
| *[[Last Resort]]
| |
| *[[Enchanted Glade]]
| |
| *[[X Factor]]
| |
| *[[Mesa]]
| |
| *[[Pat's Pond]]
| |
| *[[Bloody Puddles]]
| |
| *[[Geared]]
| |
| *[[Ouch|<nowiki>#Ouch</nowiki>]]
| |
| *[[Quad]]
| |
| *[[Tricky Tracks]]
| |
| *[[Mushroom Grotto]]
| |
| |caption=Banned maps}}
| |
|
| |
|
| ==Modes== | | ==Modes== |