MOAB Eliminator (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
052 unanimous, also fraggy ability stats seem missing
Qwertyxp2000 (talk | contribs)
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Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.
Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.


MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. The 0-5-2 is optimal for the extra range and better collateral against dense groups, and frags have better pierce synergies than the explosions themselves.
The 0-5-2 is the optimal crosspath for the extra range and better collateral against dense groups, and frags have better pierce synergies than the explosions themselves. 0-5-0 can be used if spamming the ability via sell-and-rebuy strategies.


==Costs and sell values==
==Costs and sell values==