Dreadbloon (BTD6): Difference between revisions

No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
Line 47: Line 47:
{{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}}
{{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}}
{{research|How much health do Dreadrock bloons take at certain tiers?}}
{{research|How much health do Dreadrock bloons take at certain tiers?}}
<section begin="Boss Rush"/>In Boss Rush, Dreadbloon's Ceramic Armor Shell starts at 70 health and its [[Dreadrock Bloon]]s start at 40 health, both of which scale at the same rate as Dreadbloon's health. Each time the player pops Dreadbloon, it re-shields and spawns 6 Dreadrock Bloons. It does not have any damage resistance, though it still has damage type immunities. Dreadbloon moves at a speed value of 0.625 (0.025x Red Bloon speed), reduced by 10% while shielded. Every 10 pops, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support).<section end="Boss Rush"/>
In Boss Rush, <section begin="Boss Rush"/>Dreadbloon's Ceramic Armor Shell starts at 70 health and its [[Dreadrock Bloon]]s start at 40 health, both of which scale at the same rate as Dreadbloon's health. Each time the player pops Dreadbloon, it re-shields and spawns 6 Dreadrock Bloons. It does not have any damage resistance, though it still has damage type immunities. Dreadbloon moves at a speed value of 0.625 (0.025x Red Bloon speed), reduced by 10% while shielded. Every 10 pops, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support).<section end="Boss Rush"/>


==Stats==
==Stats==
Line 140: Line 140:


==Strategy==
==Strategy==
{{main strategy}}Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.
{{main strategy}}
{{outdated|Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues)}}
{{BTD6 last updated|54.2|section=y}}
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.


Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:


* Primary: [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]).
* '''Primary:''' [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]).
* Military: [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]].
* '''Military:''' [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]].
* Magic: [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].  
* '''Magic:''' [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].  
* Support: [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades.
* '''Support:''' [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades.


Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
Line 153: Line 156:
Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.
Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.


Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode those will never have Primary immunity. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.


Be extremely careful with the targeting option of your towers, as if they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.
Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.


In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] /  [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.
In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] /  [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.