Dreadbloon (BTD6): Difference between revisions
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{{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}} | {{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}} | ||
{{research|How much health do Dreadrock bloons take at certain tiers?}} | {{research|How much health do Dreadrock bloons take at certain tiers?}} | ||
<section begin="Boss Rush"/> | In Boss Rush, <section begin="Boss Rush"/>Dreadbloon's Ceramic Armor Shell starts at 70 health and its [[Dreadrock Bloon]]s start at 40 health, both of which scale at the same rate as Dreadbloon's health. Each time the player pops Dreadbloon, it re-shields and spawns 6 Dreadrock Bloons. It does not have any damage resistance, though it still has damage type immunities. Dreadbloon moves at a speed value of 0.625 (0.025x Red Bloon speed), reduced by 10% while shielded. Every 10 pops, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support).<section end="Boss Rush"/> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}}Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map. | {{main strategy}} | ||
{{outdated|Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues)}} | |||
{{BTD6 last updated|54.2|section=y}} | |||
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map. | |||
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include: | Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include: | ||
* Primary: [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]). | * '''Primary:''' [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]). | ||
* Military: [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]]. | * '''Military:''' [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]]. | ||
* Magic: [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. | * '''Magic:''' [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. | ||
* Support: [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades. | * '''Support:''' [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades. | ||
Selling the defenses to switch to a different category during the immunity phases is also a common strategy. | Selling the defenses to switch to a different category during the immunity phases is also a common strategy. | ||
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Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon. | Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon. | ||
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode | Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game. | ||
Be extremely careful with the targeting option of your towers | Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance. | ||
In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] / [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses. | In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] / [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses. | ||