Blastapopoulos (BTD6): Difference between revisions
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=== Heat === | === Heat === | ||
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar | Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar under its health bar. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements). | ||
{| class="wikitable" | {| class="wikitable" | ||
!Type of projectile | !Type of projectile | ||
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**Frozen Cascade blasts: -500 heat | **Frozen Cascade blasts: -500 heat | ||
**Frozen Burial ability: -8,000 heat | **Frozen Burial ability: -8,000 heat | ||
Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the | Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the cooldown of the ability in seconds multiplied by a base value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from [[Hero|Heroes]] and [[Powers (BTD6)|Powers]], are not subject to this penalty. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tier | !Tier | ||
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==== Fireballs ==== | ==== Fireballs ==== | ||
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by | Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by another 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]]. | ||
==== Pyroclastic Rocks ==== | ==== Pyroclastic Rocks ==== | ||
{{Screenshot needed|Screenshot of Rocks|section=y}} | {{Screenshot needed|Screenshot of Rocks|section=y}} | ||
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not | Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not change based on Blastapopoulos' angle. | ||
===[[Boss Rush]]=== | ===[[Boss Rush]]=== | ||