Bloon Trap (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Mechanics: mentioned more about the manual collection thing of 014. no, you can't spam the manual collection; the trap cooldown must pass before the autocollection of trap can occur
Qwertyxp2000 (talk | contribs)
should state that trap deployment ignores obstacles, oh and apparantly no one stated the sell/sac engineer no trap thing
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{{for|other uses|Bloon Trap (disambiguation)}}{{BTD6 upgrade info
{{for|other uses|Bloon Trap (disambiguation)}}
{{research|Does selling the Bloon Trap Engineer refund the trap money (similar to Monkey Bank's bank balance)?}}
{{BTD6 upgrade info
|id=Bloon Trap
|id=Bloon Trap


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|xp    =11000
|xp    =11000
}}
}}
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of [[CHIMPS]] and [[Deflation (BTD6)|Deflation]] modes, the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap.
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of [[CHIMPS]] and [[Deflation (BTD6)|Deflation]] modes, the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap. Trap deployment ignores obstacles, allowing traps to be placed behind obstacles. Selling or sacrificing the Engineer removes its trap.


Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->
Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->
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Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower that also helps defend against the Bloons. It is most effective between rounds 34-60, because on round 61 onward the amount of cash per Bloon is drastically reduced, and in the very early rounds there are not enough Bloons to justify the trap's use. It tends to stand out on [[Boss Bloon Event]]s, which heavily demands maximizing income over rounds.
Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower that also helps defend against the Bloons. It is most effective between rounds 34-60, because on round 61 onward the amount of cash per Bloon is drastically reduced, and in the very early rounds there are not enough Bloons to justify the trap's use. It tends to stand out on [[Boss Bloon Event]]s, which heavily demands maximizing income over rounds.


To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, one should avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]] because they will pop Bloons before they can enter the trap.
To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap.


[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap.
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap.


Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. Income is increased further if collected Bloons are affected by the gold potion from a [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist.
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap.


Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage.
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.


==Update history==
==Update history==
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==Gallery==
==Gallery==
{{main gallery|Engineer Monkey}}
{{main gallery|Engineer Monkey}}
===Screenshots===
===Screenshots===
 
{{screenshot needed|Bloon Trap trap deployment ignoring obstacles}}
<gallery>
<gallery>
BTD6 Bloon Trap 004.png|Bloon Trap with no crosspath
BTD6 Bloon Trap 004.png|Bloon Trap with no crosspath