Bloon Trap (BTD6): Difference between revisions

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Strategy: stated deconstruction use case
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m Strategy: uhh no
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[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. [[Deconstruction (BTD6)|Deconstruction]] is not necessary for income purposes but makes it easier to handle [[Dreadbloon (BTD6)|Dreadbloon]]'s modified rounds.
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. [[Deconstruction (BTD6)|Deconstruction]] is not necessary for income purposes but makes it easier to handle [[Dreadbloon (BTD6)|Dreadbloon]]'s modified rounds.


Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap.
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed backwards along the track before the trap.


Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.