Spectre (BMC): Difference between revisions

also needs drums to do
Qwertyxp2000 (talk | contribs)
Line 36: Line 36:


==Strategy==
==Strategy==
Due to the decreased [[MOAB-Class Bloon]] health in this game compared to Bloons TD 5, the Spectre has enough damage to threaten packed MOABs and BFBs (and heavily damage ZOMGs), and can often carry tiles by itself due to the nature of most tracks. (and the bugs that further improve its damage in both versions) As a result, the saveup is well worth its price and only needs some additional help in single target MOAB damage from a [[MOAB Assassin (BMC)|MOAB Assassin]] or [[Super Wide Funnel (BMC)|Super Wide Funnel]] to break down the high health ZOMGs.
Due to the decreased [[MOAB-Class Bloon]] health in this game compared to Bloons TD 5, the Spectre has enough damage to threaten packed MOABs and BFBs (and heavily damage ZOMGs), and can often carry tiles by itself due to the nature of most tracks. (and the bugs that further improve its damage in both versions). As a result, the saveup is well worth its price and only needs some additional help in single target MOAB damage from a [[MOAB Assassin (BMC)|MOAB Assassin]] or [[Super Wide Funnel (BMC)|Super Wide Funnel]] to break down the high health ZOMGs. MIB is required vs DDTs in the Flash version, as neither Spectre projectile can damage them.


Crosspathing is redundant unless Camo detection is required, as the exploding pineapples do not contribute meaningfully to its overall DPS.
Crosspathing is redundant unless Camo detection is required, as the exploding pineapples do not contribute meaningfully to its overall DPS.