Perma-Spike (BTD6): Difference between revisions
→Strategy: cleanup of the longest strategy ever. removed obvious statements, extraneous statistics (Nobody reading this is solo-ing with PSpike, so no listing 95000 rbe and its capable rounds), repetition of game mechanics. hey at least that's a good comment |
Qwertyxp2000 (talk | contribs) Mmmf saves spikes too i think |
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'''Perma-Spike''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Spike piles are produced about 3.46x slower<!--6.06/1.75--> (without crosspaths, every 1.75s to 6.06s), but deal 10 damage, have 50 pierce (85 with 1-0-5), last up to 300 seconds, and carry over up to 3 rounds. Additionally, the 4x start-of-round speed boost now lasts for 10 seconds. | '''Perma-Spike''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Spike piles are produced about 3.46x slower<!--6.06/1.75--> (without crosspaths, every 1.75s to 6.06s), but deal 10 damage, have 50 pierce (85 with 1-0-5), last up to 300 seconds, and carry over up to 3 rounds. Additionally, the 4x start-of-round speed boost now lasts for 10 seconds. Unlike other Spike Factories except [[Mega Massive Munitions Factory|its Paragon]], spikes placed by a Perma-Spike are preserved when loading a save, though any buffs the spikes had will be lost. | ||
==Stats== | ==Stats== | ||