Skull Tweak: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Layout: rip to dabloon placement
Qwertyxp2000 (talk | contribs)
Not sure for strategy, plus beginner map strategies tend to elaborate less
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{{Future}}
{{BTD6 map info
{{BTD6 map info
| name = Skull Tweak
| name = Skull Tweak
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== Layout==
== Layout==
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. Towers cannot be placed on the skull.
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. Towers cannot be placed on the skull.
==Strategy==
{{BTD6 last updated|55.0|section=y}}
A relatively simple map with fair coverage. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others.


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}