Skull Tweak: Difference between revisions
Qwertyxp2000 (talk | contribs) →Layout: rip to dabloon placement |
Qwertyxp2000 (talk | contribs) Not sure for strategy, plus beginner map strategies tend to elaborate less |
||
| Line 1: | Line 1: | ||
{{BTD6 map info | {{BTD6 map info | ||
| name = Skull Tweak | | name = Skull Tweak | ||
| Line 17: | Line 16: | ||
== Layout== | == Layout== | ||
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. Towers cannot be placed on the skull. | Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. Towers cannot be placed on the skull. | ||
==Strategy== | |||
{{BTD6 last updated|55.0|section=y}} | |||
A relatively simple map with fair coverage. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||