Deadeye: Difference between revisions

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*'''Rifle''': This single-shot<!--note: pistol is a burst, contrasting the rifle--> attack has a cooldown of 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. It has 80 [[range]] with a minimum of 40 range. Like the pistol, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs).  
*'''Rifle''': This single-shot<!--note: pistol is a burst, contrasting the rifle--> attack has a cooldown of 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. It has 80 [[range]] with a minimum of 40 range. Like the pistol, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs).  
*'''Pistol''' The pistol has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.
*'''Pistol''': It has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.


Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.
Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.