Merchantman (BTD6): Difference between revisions
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'''Merchantman''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It generates $200 at the end of each [[round]] automatically ($220 with {{BTD6 mk|Trade Agreements}}). It gains +10% cash production per [[Central Market (BTD6)|Central Market]] (up to +100%). Additionally, its damage is increased by | '''Merchantman''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It generates $200 at the end of each [[round]] automatically ($220 with {{BTD6 mk|Trade Agreements}}). It gains +10% cash production per [[Central Market (BTD6)|Central Market]] (up to +100%). Additionally, its base damage is increased by ×2 if the player's cash is at least $10,000; in [[Co-op (BTD6)|Co-op]], only the owner's cash determines the damage buff of the Merchantman. | ||
If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$10 cash production per Merchantman (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. If there are [[Favored Trades (BTD6)|Favored Trades]] on screen, Trade Empire will prioritize buffs to these towers first, which have stronger cash production. | If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$10 cash production per Merchantman (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. If there are [[Favored Trades (BTD6)|Favored Trades]] on screen, Trade Empire will prioritize buffs to these towers first, which have stronger cash production. | ||