Dan D'Monke (BTD6): Difference between revisions

Vexatious (talk | contribs)
Qwertyxp2000 (talk | contribs)
Will need to research more but hopefully to get you started
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===Main Attack===
===Main Attack===
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits}}
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits. Mention both his normal form and transform. For instance, mac has more range, pops lead, and sees camo}}
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range.
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range.
In his normal form, he attacks quickly,<!--...he attacks every 0.5s or so--> has the {{BTD6 dt|Sharp}} damage type, and cannot detect Camo. He has a small range.<!--... He has 26 or so range-->
In his Masqued Macaque form, he attacks slower<!--he attacks every 1s?--> but does more damage,<!--he does 3 damage?--> has more range,<!--... has 35 range?--> his attacks have the {{BTD6 dt|Normal}} damage type, and detects Camo.


=== Secondary Effects ===
=== Secondary Effects ===
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This effect has a 60 second cooldown.
This effect has a 60 second cooldown.


=== Moab Smack ===
=== MOAB Smack ===
Starting at level 14, the Masked Macaque gains a new attack that specifically targets base moabs. It summons an invisible projectile at the target's position, which travels up the track carrying a base moab with it. It travels at a speed of 200 units per second and lasts one second, dealing 40 damage and knocking back anything hit by 12 units. The carried moab does 20 damage to anything it collides with. The projectile has 20 pierce and can rehit bloons every 0.1 seconds. This attack has a 30 second cooldown.
Starting at level 14, the Masked Macaque gains a new attack that specifically targets base MOABs. It summons an invisible projectile at the target's position, which travels up the track carrying a base moab with it. It travels at a speed of 200 units per second and lasts one second, dealing 40 damage and knocking back anything hit by 12 units. The carried MOAB does 20 damage to anything it collides with. The projectile has 20 pierce and can rehit bloons every 0.1 seconds. This attack has a 30 second cooldown.


===Blowback Buff===
===Blowback Buff===
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===Battle Peril===
===Battle Peril===
At level 20, Dan D'Monke and the Masked Macaque attack up to twice as fast depending on how far bloons are along the track, and gain 1 damage for every 10000 leak damage on screen, up to a maximum of +50.
At level 20, Dan D'Monke and the Masked Macaque attack up to twice as fast depending on how far bloons are along the track, and gain 1 damage for every 10,000 leak damage on screen, up to a maximum of +50.


==Abilities==
==Abilities==
===Transformation===
===Transformation===
{{empty}}
{{Incomplete|Specify stats, clarify mechanics, and more}}
Transformation is unlocked at level 3. While active, he persistently produces an area-of-effect that damages Bloons but stops all his other attacks and prevents the player from activating his other abilities, then transforms Dan D'Monke into Masqued Macaque, or vice versa. It has a short cooldown.


===Reposition===
===Reposition===
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Reposition is unlocked at level 7 and is only available while he is his normal form. It has a cooldown of 30 seconds.
Reposition is unlocked at level 7 and is only available while he is his normal form. It has a cooldown of 30 seconds.


It has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, he can move himself, being identical to his Masqued Macaque variant, Volant Strike, without the damage.
It teleports any valid tower on screen to a new location, and otherwise has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, he can move himself, being identical to his Masqued Macaque variant, Volant Strike, without the damage.


===Volant Strike===
===Volant Strike===