Ninja Kiwi Europe: Difference between revisions

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===BTD4Framework / NewFramework===
===BTD4Framework / NewFramework===
'''BTD4Framework''' is the internal name of the codebase used in ''[[Bloons TD 4 (mobile)|Bloons TD 4]]''. It was created to unify the codebases of the iOS and Android ports of ''BTD4'', which originally ran on separate game engines.<ref name="insider session 2">{{cite|url=https://www.youtube.com/watch?v=qzwH3QjcYos|title=Ninja Kiwi Insider Session #2: Dundee Studio EVP Danny!|publisher=YouTube|retrieved=25 sept 2025}}</ref> A heavily modified version of this framework, internally named '''NewFramework''', is the engine of the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', ''[[Bloons Supermonkey 2 (mobile)|Bloons Supermonkey 2]]'', and ''SAS: Zombie Assault 4'', as well as the {{console version of|Bloons TD 5}}, and a further heavily modified version is the engine of ''[[Bloons TD Battles 2]]''. The only games developed by Ninja Kiwi Europe since ''BTD4'' that do not use NewFramework are ''[[Bloons Adventure Time TD]]'' and ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'', both of which use [[wp:Unity (game engine)|Unity]] instead.
'''BTD4Framework''' is the internal name of the codebase used in ''[[Bloons TD 4 (mobile)|Bloons TD 4]]''. It was created to unify the codebases of the iOS and Android ports of ''BTD4'', which originally ran on separate game engines.<ref name="insider session 2">{{cite|url=https://www.youtube.com/watch?v=qzwH3QjcYos|title=Ninja Kiwi Insider Session #2: Dundee Studio EVP Danny!|publisher=YouTube|retrieved=25 sept 2025}}</ref> A heavily modified version of this framework, internally named '''NewFramework''', is the engine of the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', ''[[Bloons Supermonkey 2 (mobile)|Bloons Supermonkey 2]]'', and ''SAS: Zombie Assault 4'', as well as the {{console version of|Bloons TD 5}}, and a further heavily modified version is the engine of ''[[Bloons TD Battles 2]]''. The only games developed by Ninja Kiwi Europe since ''BTD4'' that do not use NewFramework are ''[[Bloons Adventure Time TD]]'' and ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'', both of which use [[wp:Unity (game engine)|Unity]] instead.


==List of ''Bloons'' games developed by Ninja Kiwi Europe==
==List of ''Bloons'' games developed by Ninja Kiwi Europe==