Bloontonium Reactor (BMC): Difference between revisions
Qwertyxp2000 (talk | contribs) You could also mention this mechanics distinction |
Qwertyxp2000 (talk | contribs) →Strategy: it's still more consistent decamo than its predecessor (submerge might miss camo pinks but reactor doesnt). No, Ballistic is not enough lead damage for monkey teams |
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==Strategy== | ==Strategy== | ||
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. | Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Despite its faster decamo and damaging pulses, it often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad--> | ||
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities. | Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities. | ||
Revision as of 20:42, 21 June 2026
| Tower | Monkey Sub — Path 1 — Tier 4 | |
|---|---|---|
| Cash cost | $2,500 | |
| Research | ||
| Requirements | City Level 18 Submarine Core Reactor built | |
| Cost | ||
| Time | 3 days | |
| XP given | ||
Bloontonium Reactor is the Monkey Sub's path 1 tier 4 upgrade in the multiplatform version of Bloons Monkey City. It allows the submerged mode to provide the following additional benefits:
- Reduces the cooldown of the First Strike and Monkey Pirate ability by ~17.64%.[fn 1]
- Adds a shock Damage over time effect to Bloons within the radius of the sub that does 1 damage every 0.5 seconds.
Attack speed buffs including from Monkey Knowledge does not affect its damage-over-time effect.
Stats
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Costs and sell values
| Tiers | Cost | Sell value |
|---|---|---|
| 4-0 | $4,150 | $3,320 |
| 4-1 | $4,600 | $3,680 |
| 4-2 | $5,350 | $4,280 |
Strategy
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Despite its faster decamo and damaging pulses, it often doesn't fully pop Bloons stronger than a Pink Bloon on most tracks. Even on its most optimal spots, it fails to pop Ceramic Bloons. As a result, this upgrade is difficult to justify using outside of Contested Territory, or Monkey Teams in Lead-deficient loadouts.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some First Strike Capability subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Footnotes
- ↑ In the multiplatform version, while the in-game text says that the ability cooldown buff doesn't stack, due to an error, it stacks with other reactors and the same reactor with crosspathing.
Navigation
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| List of upgrades |