Bloontonium Reactor (BMC): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: it's still more consistent decamo than its predecessor (submerge might miss camo pinks but reactor doesnt). No, Ballistic is not enough lead damage for monkey teams
no, it literally doesn't increase the speed of the decamo. Any additional decamo "speed" is just popping otherwise fast bloons down from the DoT.
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==Strategy==
==Strategy==
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Despite its faster decamo and damaging pulses, it often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad-->
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. lus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad-->


Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.