User:Polavux/Glossary thing: Difference between revisions
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A list of definitions. | |||
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;{{anchor|NLL|NLL}} | ;{{anchor|NLL|NLL}} | ||
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus gained after capturing a tile with no lives lost, a reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life. | :Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus reward gained after capturing a tile with no lives lost, a bonus reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life. | ||
;{{anchor|Regrow farm|Regrow farm}} | ;{{anchor|Regrow farm|Regrow farm}} | ||
:A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop. | :A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop. | ||
;{{anchor|Stalling|Stalling}} | |||
:Any form of stopping Bloons from progressing, such as from [[slowdown]]s, [[blowback]], [[knockback]], and [[stun]]s. | |||
:;{{anchor|End-of-round stall|End-of-round stall}} | |||
::More specific term for stalling the ends of rounds, usually to cool off activated abilities, stockpile, or accumulate stackable buffs. | |||
;{{anchor|Stepping stone|Stepping stone}} | ;{{anchor|Stepping stone|Stepping stone}} | ||
:An [[upgrade]] that is bought with the intent to transition into another upgrade later in its path, due to being a weak or cost-ineffective upgrade by itself. Examples include [[Long Life Bananas]] (which transitions into [[Valuable Bananas]]), {{BTD6|Faster Swivel}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Powerful Darts}}), | :An [[upgrade]] that is bought with the intent to transition into another upgrade later in its path, due to being a weak or cost-ineffective upgrade by itself. Examples include [[Long Life Bananas]] (which transitions into [[Valuable Bananas]]), {{BTD6|Faster Swivel}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Powerful Darts}}), and {{BTD6|Deadly Spikes}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Perma-Spike}}). | ||
;{{anchor|True expert|True expert}} | ;{{anchor|True expert|True expert}} | ||
:An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well. | :An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well. | ||