User:Polavux/Glossary thing: Difference between revisions

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A list of definitions.
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;{{anchor|NLL|NLL}}
;{{anchor|NLL|NLL}}
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus gained after capturing a tile with no lives lost, a reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life.
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus reward gained after capturing a tile with no lives lost, a bonus reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life.


;{{anchor|Regrow farm|Regrow farm}}
;{{anchor|Regrow farm|Regrow farm}}
:A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop.
:A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop.
;{{anchor|Stalling|Stalling}}
:Any form of stopping Bloons from progressing, such as from [[slowdown]]s, [[blowback]], [[knockback]], and [[stun]]s.
:;{{anchor|End-of-round stall|End-of-round stall}}
::More specific term for stalling the ends of rounds, usually to cool off activated abilities, stockpile, or accumulate stackable buffs.


;{{anchor|Stepping stone|Stepping stone}}
;{{anchor|Stepping stone|Stepping stone}}
:An [[upgrade]] that is bought with the intent to transition into another upgrade later in its path, due to being a weak or cost-ineffective upgrade by itself. Examples include [[Long Life Bananas]] (which transitions into [[Valuable Bananas]]), {{BTD6|Faster Swivel}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Powerful Darts}}), and {{BTD6|Long Life Spikes}} and {{BTD6|Deadly Spikes}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Perma-Spike}}).
:An [[upgrade]] that is bought with the intent to transition into another upgrade later in its path, due to being a weak or cost-ineffective upgrade by itself. Examples include [[Long Life Bananas]] (which transitions into [[Valuable Bananas]]), {{BTD6|Faster Swivel}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Powerful Darts}}), and {{BTD6|Deadly Spikes}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Perma-Spike}}).


;{{anchor|True expert|True expert}}
;{{anchor|True expert|True expert}}
:An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.
:An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.